Lautstärke angepasst

This commit is contained in:
silas 2018-09-26 14:36:07 +02:00
parent c50fea1091
commit 877ff297c6
4 changed files with 18 additions and 6 deletions

View File

@ -4735,10 +4735,16 @@ class SoundManager {
if (!this.channels[channel].muted) {
let buffer = await this.channels[channel].loadedPromise;
let source = this.context.createBufferSource();
let gain = this.context.createGain();
source.buffer = buffer;
source.connect(this.context.destination);
source.loop = this.channels[channel].loop;
gain.gain.value = this.channels[channel].volume;
source.connect(gain);
gain.connect(this.context.destination);
source.start(0);
this.channels[channel].source = source;
}
return this.channels[channel];
@ -5769,7 +5775,7 @@ class LevelSite extends WordRotatorBaseSite {
let settingsManager = SettingsManager.getInstance();
let soundManager = SoundManager.getInstance();
soundManager.set({audio: "sound/single_coin_fall_on_concrete_.mp3", muted: !settingsManager.getSetting("play-sound")}, SoundManager.CHANNELS.SOUND);
soundManager.set({audio: "sound/single_coin_fall_on_concrete_.mp3", muted: !settingsManager.getSetting("play-sound"), volume:0.7}, SoundManager.CHANNELS.SOUND);
return super.onConstruct(args);
}
@ -6335,7 +6341,7 @@ InitPromise.resolve(app).then(function(){
let settingsManager = SettingsManager.getInstance();
let soundManager = SoundManager.getInstance();
soundManager.play(SoundManager.CHANNELS.MUSIC, {audio: "sound/brightAndBeautifull__.wav", loop: true, volume: 0.3, muted: !settingsManager.getSetting("play-music", true)});
soundManager.play(SoundManager.CHANNELS.MUSIC, {audio: "sound/brightAndBeautifull__.wav", loop: true, volume: 0.6, muted: !settingsManager.getSetting("play-music", true)});
app.start(SynchronizeSite);
Translator.setLanguage("de");

View File

@ -61,7 +61,7 @@ InitPromise.resolve(app).then(function(){
let settingsManager = SettingsManager.getInstance();
let soundManager = SoundManager.getInstance();
soundManager.play(SoundManager.CHANNELS.MUSIC, {audio: "sound/brightAndBeautifull__.wav", loop: true, volume: 0.3, muted: !settingsManager.getSetting("play-music", true)});
soundManager.play(SoundManager.CHANNELS.MUSIC, {audio: "sound/brightAndBeautifull__.wav", loop: true, volume: 0.6, muted: !settingsManager.getSetting("play-music", true)});
app.start(SynchronizeSite);
Translator.setLanguage("de");

View File

@ -171,10 +171,16 @@ class SoundManager {
if (!this.channels[channel].muted) {
let buffer = await this.channels[channel].loadedPromise;
let source = this.context.createBufferSource();
let gain = this.context.createGain();
source.buffer = buffer;
source.connect(this.context.destination);
source.loop = this.channels[channel].loop;
gain.gain.value = this.channels[channel].volume;
source.connect(gain);
gain.connect(this.context.destination);
source.start(0);
this.channels[channel].source = source;
}
return this.channels[channel];

View File

@ -37,7 +37,7 @@ export class LevelSite extends WordRotatorBaseSite {
let settingsManager = SettingsManager.getInstance();
let soundManager = SoundManager.getInstance();
soundManager.set({audio: "sound/single_coin_fall_on_concrete_.mp3", muted: !settingsManager.getSetting("play-sound")}, SoundManager.CHANNELS.SOUND);
soundManager.set({audio: "sound/single_coin_fall_on_concrete_.mp3", muted: !settingsManager.getSetting("play-sound"), volume:0.7}, SoundManager.CHANNELS.SOUND);
return super.onConstruct(args);
}