update zum PC
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@ -1,4 +1,4 @@
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UPDATE Level SET deleted = 0 WHERE renderer in (80,81,82,83);
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-- UPDATE Level SET deleted = 0 WHERE renderer in (80,81,82,83);
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UPDATE Level SET difficulty = 1000 WHERE deleted = 0 AND difficulty >= 80;
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UPDATE Level SET difficulty = 80 WHERE id in ( SELECT * FROM (SELECT id FROM Level WHERE renderer = 80 AND difficulty = 1000 LIMIT 7) temp);
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@ -6,28 +6,76 @@ UPDATE Level SET difficulty = 80 WHERE id in ( SELECT * FROM (SELECT id FROM Lev
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UPDATE Level SET difficulty = 80 WHERE id in ( SELECT * FROM (SELECT id FROM Level WHERE renderer = 82 AND difficulty = 1000 LIMIT 8) temp);
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UPDATE Level SET difficulty = 80 WHERE id in ( SELECT * FROM (SELECT id FROM Level WHERE renderer = 83 AND difficulty = 1000 LIMIT 7) temp);
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UPDATE Level SET difficulty = 90 WHERE id in ( SELECT * FROM (SELECT id FROM Level WHERE renderer = 83 AND difficulty = 1000 LIMIT 4) temp);
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UPDATE Level SET difficulty = 90 WHERE id in ( SELECT * FROM (SELECT id FROM Level WHERE renderer = 82 AND difficulty = 1000 LIMIT 3) temp);
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UPDATE Level SET difficulty = 90 WHERE id in ( SELECT * FROM (SELECT id FROM Level WHERE renderer = 81 AND difficulty = 1000 LIMIT 4) temp);
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UPDATE Level SET deleted = 0, difficulty = 1000 WHERE id in (SELECT * FROM (SELECT id FROM Level WHERE renderer = 82 AND deleted = 1 LIMIT 14) temp);
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UPDATE Level SET difficulty = 90 WHERE id in ( SELECT * FROM (SELECT id FROM Level WHERE renderer = 80 AND difficulty = 1000 LIMIT 4) temp);
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UPDATE Level SET difficulty = 90 WHERE id in ( SELECT * FROM (SELECT id FROM Level WHERE renderer = 81 AND difficulty = 1000 LIMIT 4) temp);
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UPDATE Level SET difficulty = 90 WHERE id in ( SELECT * FROM (SELECT id FROM Level WHERE renderer = 82 AND difficulty = 1000 LIMIT 3) temp);
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UPDATE Level SET difficulty = 90 WHERE id in ( SELECT * FROM (SELECT id FROM Level WHERE renderer = 83 AND difficulty = 1000 LIMIT 4) temp);
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UPDATE Level SET difficulty = 90 WHERE id in ( SELECT * FROM (SELECT id FROM Level WHERE renderer = 100 AND difficulty = 1000 LIMIT 5) temp);
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UPDATE Level SET deleted = 0, difficulty = 1000 WHERE id in (SELECT * FROM (SELECT id FROM Level WHERE renderer = 81 AND deleted = 1 LIMIT 10) temp);
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UPDATE Level SET difficulty = 100 WHERE id in ( SELECT * FROM (SELECT id FROM Level WHERE renderer = 80 AND difficulty = 1000 LIMIT 2) temp);
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UPDATE Level SET difficulty = 100 WHERE id in ( SELECT * FROM (SELECT id FROM Level WHERE renderer = 81 AND difficulty = 1000 LIMIT 3) temp);
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UPDATE Level SET difficulty = 100 WHERE id in ( SELECT * FROM (SELECT id FROM Level WHERE renderer = 82 AND difficulty = 1000 LIMIT 2) temp);
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UPDATE Level SET difficulty = 100 WHERE id in ( SELECT * FROM (SELECT id FROM Level WHERE renderer = 81 AND difficulty = 1000 LIMIT 2) temp);
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UPDATE Level SET difficulty = 100 WHERE id in ( SELECT * FROM (SELECT id FROM Level WHERE renderer = 82 AND difficulty = 1000 LIMIT 3) temp);
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UPDATE Level SET difficulty = 100 WHERE id in ( SELECT * FROM (SELECT id FROM Level WHERE renderer = 83 AND difficulty = 1000 LIMIT 3) temp);
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UPDATE Level SET difficulty = 100 WHERE id in ( SELECT * FROM (SELECT id FROM Level WHERE renderer = 100 AND difficulty = 1000 LIMIT 10) temp);
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UPDATE Level SET difficulty = 110 WHERE id in ( SELECT * FROM (SELECT id FROM Level WHERE renderer = 80 AND difficulty = 1000 LIMIT 1) temp);
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UPDATE Level SET deleted = 0, difficulty = 1000 WHERE id in (SELECT * FROM (SELECT id FROM Level WHERE renderer = 80 AND deleted = 1 LIMIT 9) temp);
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UPDATE Level SET words = REPLACE(words, "\\u00fc", "Ü");
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UPDATE Level SET words = REPLACE(words, "\\u00dc", "Ü");
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UPDATE Level SET words = REPLACE(words, "\\u00f6", "Ö");
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UPDATE Level SET words = REPLACE(words, "\\u00df", "ß");
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UPDATE Level SET words = REPLACE(words, "\\u00e4", "Ä");
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UPDATE Word SET Word.used = 0;
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UPDATE Word SET Word.used = 1 WHERE deleted = 0 AND (SELECT count(*) FROM Level WHERE words LIKE CONCAT("%\"", Word.word, "\"%") AND deleted = 0) > 0
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-- GENERATE LEVELS!!!
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UPDATE Level SET difficulty = 110 WHERE id in ( SELECT * FROM (SELECT id FROM Level WHERE renderer = 80 AND difficulty = 1000 LIMIT 2) temp);
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UPDATE Level SET difficulty = 110 WHERE id in ( SELECT * FROM (SELECT id FROM Level WHERE renderer = 81 AND difficulty = 1000 LIMIT 1) temp);
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UPDATE Level SET difficulty = 110 WHERE id in ( SELECT * FROM (SELECT id FROM Level WHERE renderer = 82 AND difficulty = 1000 LIMIT 2) temp);
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UPDATE Level SET difficulty = 110 WHERE id in ( SELECT * FROM (SELECT id FROM Level WHERE renderer = 82 AND difficulty = 1000 LIMIT 1) temp);
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UPDATE Level SET difficulty = 110 WHERE id in ( SELECT * FROM (SELECT id FROM Level WHERE renderer = 83 AND difficulty = 1000 LIMIT 1) temp);
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UPDATE Level SET difficulty = 110 WHERE id in ( SELECT * FROM (SELECT id FROM Level WHERE renderer = 100 AND difficulty = 1000 LIMIT 15) temp);
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UPDATE Level SET difficulty = 120 WHERE id in ( SELECT * FROM (SELECT id FROM Level WHERE renderer = 80 AND difficulty = 1000 LIMIT 2) temp);
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UPDATE Level SET difficulty = 120 WHERE id in ( SELECT * FROM (SELECT id FROM Level WHERE renderer = 81 AND difficulty = 1000 LIMIT 1) temp);
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UPDATE Level SET difficulty = 120 WHERE id in ( SELECT * FROM (SELECT id FROM Level WHERE renderer = 80 AND difficulty = 1000 LIMIT 1) temp);
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UPDATE Level SET difficulty = 120 WHERE id in ( SELECT * FROM (SELECT id FROM Level WHERE renderer = 81 AND difficulty = 1000 LIMIT 2) temp);
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UPDATE Level SET difficulty = 120 WHERE id in ( SELECT * FROM (SELECT id FROM Level WHERE renderer = 82 AND difficulty = 1000 LIMIT 1) temp);
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UPDATE Level SET difficulty = 120 WHERE id in ( SELECT * FROM (SELECT id FROM Level WHERE renderer = 83 AND difficulty = 1000 LIMIT 1) temp);
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UPDATE Level SET difficulty = 120 WHERE id in ( SELECT * FROM (SELECT id FROM Level WHERE renderer = 100 AND difficulty = 1000 LIMIT 10) temp);
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UPDATE Level SET difficulty = 120 WHERE id in ( SELECT * FROM (SELECT id FROM Level WHERE renderer = 110 AND difficulty = 1000 LIMIT 5) temp);
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UPDATE Level SET difficulty = 130 WHERE id in ( SELECT * FROM (SELECT id FROM Level WHERE renderer = 80 AND difficulty = 1000 LIMIT 1) temp);
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UPDATE Level SET difficulty = 130 WHERE id in ( SELECT * FROM (SELECT id FROM Level WHERE renderer = 81 AND difficulty = 1000 LIMIT 1) temp);
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UPDATE Level SET difficulty = 130 WHERE id in ( SELECT * FROM (SELECT id FROM Level WHERE renderer = 82 AND difficulty = 1000 LIMIT 2) temp);
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UPDATE Level SET difficulty = 130 WHERE id in ( SELECT * FROM (SELECT id FROM Level WHERE renderer = 83 AND difficulty = 1000 LIMIT 1) temp);
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UPDATE Level SET difficulty = 130 WHERE id in ( SELECT * FROM (SELECT id FROM Level WHERE renderer = 100 AND difficulty = 1000 LIMIT 10) temp);
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UPDATE Level SET difficulty = 140 WHERE id in ( SELECT * FROM (SELECT id FROM Level WHERE renderer = 80 AND difficulty = 1000 LIMIT 2) temp);
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UPDATE Level SET difficulty = 140 WHERE id in ( SELECT * FROM (SELECT id FROM Level WHERE renderer = 81 AND difficulty = 1000 LIMIT 1) temp);
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UPDATE Level SET difficulty = 140 WHERE id in ( SELECT * FROM (SELECT id FROM Level WHERE renderer = 82 AND difficulty = 1000 LIMIT 1) temp);
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UPDATE Level SET difficulty = 140 WHERE id in ( SELECT * FROM (SELECT id FROM Level WHERE renderer = 83 AND difficulty = 1000 LIMIT 1) temp);
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UPDATE Level SET difficulty = 140 WHERE id in ( SELECT * FROM (SELECT id FROM Level WHERE renderer = 100 AND difficulty = 1000 LIMIT 5) temp);
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UPDATE Level SET difficulty = 150 WHERE id in ( SELECT * FROM (SELECT id FROM Level WHERE renderer = 80 AND difficulty = 1000 LIMIT 1) temp);
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UPDATE Level SET difficulty = 150 WHERE id in ( SELECT * FROM (SELECT id FROM Level WHERE renderer = 81 AND difficulty = 1000 LIMIT 1) temp);
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UPDATE Level SET difficulty = 150 WHERE id in ( SELECT * FROM (SELECT id FROM Level WHERE renderer = 82 AND difficulty = 1000 LIMIT 1) temp);
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UPDATE Level SET difficulty = 150 WHERE id in ( SELECT * FROM (SELECT id FROM Level WHERE renderer = 83 AND difficulty = 1000 LIMIT 2) temp);
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UPDATE Level SET difficulty = 150 WHERE id in ( SELECT * FROM (SELECT id FROM Level WHERE renderer = 100 AND difficulty = 1000 LIMIT 5) temp);
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UPDATE Level SET difficulty = 160 WHERE id in ( SELECT * FROM (SELECT id FROM Level WHERE renderer = 80 AND difficulty = 1000 LIMIT 1) temp);
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UPDATE Level SET difficulty = 160 WHERE id in ( SELECT * FROM (SELECT id FROM Level WHERE renderer = 81 AND difficulty = 1000 LIMIT 1) temp);
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UPDATE Level SET difficulty = 160 WHERE id in ( SELECT * FROM (SELECT id FROM Level WHERE renderer = 82 AND difficulty = 1000 LIMIT 1) temp);
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UPDATE Level SET difficulty = 160 WHERE id in ( SELECT * FROM (SELECT id FROM Level WHERE renderer = 83 AND difficulty = 1000 LIMIT 2) temp);
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UPDATE Level SET difficulty = 160 WHERE id in ( SELECT * FROM (SELECT id FROM Level WHERE renderer = 100 AND difficulty = 1000 LIMIT 5) temp);
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UPDATE Level SET difficulty = 170 WHERE id in ( SELECT * FROM (SELECT id FROM Level WHERE renderer = 80 AND difficulty = 1000 LIMIT 1) temp);
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UPDATE Level SET difficulty = 170 WHERE id in ( SELECT * FROM (SELECT id FROM Level WHERE renderer = 81 AND difficulty = 1000 LIMIT 1) temp);
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UPDATE Level SET difficulty = 170 WHERE id in ( SELECT * FROM (SELECT id FROM Level WHERE renderer = 82 AND difficulty = 1000 LIMIT 1) temp);
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UPDATE Level SET difficulty = 170 WHERE id in ( SELECT * FROM (SELECT id FROM Level WHERE renderer = 100 AND difficulty = 1000 LIMIT 10) temp);
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@ -4,4 +4,4 @@ UPDATE Level SET words = REPLACE(words, "\\u00f6", "Ö");
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UPDATE Level SET words = REPLACE(words, "\\u00df", "ß");
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UPDATE Level SET words = REPLACE(words, "\\u00e4", "Ä");
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UPDATE Word SET Word.used = 0;
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UPDATE Word SET Word.used = 1 WHERE deleted = 0 AND (SELECT count(*) FROM Level WHERE words LIKE CONCAT("%\"", Word.word, "\"%") AND deleted = 0) > 0
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UPDATE Word SET Word.used = 1 WHERE deleted = 0 AND (SELECT count(*) FROM Level WHERE words LIKE CONCAT("%\"", Word.word, "\"%") AND deleted = 0) > 0
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File diff suppressed because one or more lines are too long
@ -118,7 +118,7 @@ class LevelManager extends StandardManager
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public function generateLevels()
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{
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$levelsToGenerate = [
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//(0) 80
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80 => //(0) 80
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[
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"wordLength" => 10,
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"numWords" => 4,
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@ -127,8 +127,9 @@ class LevelManager extends StandardManager
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"difficulty" => function () {
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return 1000;
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},
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"creationRatio" => 1,
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],
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//(1) 81
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81 => //(1) 81
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[
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"wordLength" => 10,
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"numWords" => 4,
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@ -137,8 +138,9 @@ class LevelManager extends StandardManager
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"difficulty" => function () {
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return 1000;
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},
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"creationRatio" => 1,
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],
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//(2) 82
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82 => //(2) 82
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[
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"wordLength" => 10,
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"numWords" => 4,
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@ -147,8 +149,9 @@ class LevelManager extends StandardManager
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"difficulty" => function () {
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return 1000;
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},
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"creationRatio" => 1,
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],
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//(3) 83
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83 => //(3) 83
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[
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"wordLength" => 10,
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"numWords" => 4,
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@ -157,8 +160,9 @@ class LevelManager extends StandardManager
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"difficulty" => function () {
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return 1000;
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},
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"creationRatio" => 1,
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],
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//(4) 100
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100 => //(4) 100
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[
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"wordLength" => 8,
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"numWords" => 6,
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@ -167,8 +171,9 @@ class LevelManager extends StandardManager
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"difficulty" => function () {
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return 1000;
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},
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"creationRatio" => 8,
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],
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//(5) 110
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110 => //(5) 110
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[
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"wordLength" => 10,
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"numWords" => 4,
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@ -177,8 +182,9 @@ class LevelManager extends StandardManager
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"difficulty" => function () {
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return 1000;
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},
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"creationRatio" => 5.333333,
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],
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//(6) 111
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111 => //(6) 111
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[
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"wordLength" => 10,
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"numWords" => 4,
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@ -187,8 +193,9 @@ class LevelManager extends StandardManager
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"difficulty" => function () {
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return 1000;
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},
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"creationRatio" => 5.333333,
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],
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//(7) 112
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112 => //(7) 112
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[
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"wordLength" => 10,
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"numWords" => 4,
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@ -197,8 +204,9 @@ class LevelManager extends StandardManager
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"difficulty" => function () {
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return 1000;
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},
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"creationRatio" => 5.333333,
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],
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//(8) 120
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120 => //(8) 120
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[
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"wordLength" => 8,
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"numWords" => 4,
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@ -207,8 +215,9 @@ class LevelManager extends StandardManager
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"difficulty" => function () {
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return 1000;
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},
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"creationRatio" => 32,
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],
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//(9) 140
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140 => //(9) 140
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[
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"wordLength" => 12,
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"numWords" => 6,
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@ -217,8 +226,9 @@ class LevelManager extends StandardManager
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"difficulty" => function () {
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return 1000;
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},
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"creationRatio" => 64,
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],
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//(10) 160
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160 => //(10) 160
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[
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"wordLength" => 12,
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"numWords" => 4,
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@ -227,51 +237,42 @@ class LevelManager extends StandardManager
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"difficulty" => function () {
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return 1000;
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},
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"creationRatio" => 128,
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],
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];
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$creationRation = [
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0 => 1,
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1 => 1,
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2 => 1,
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3 => 1,
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4 => 16,
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5 => 5.333333,
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6 => 5.333333,
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7 => 5.333333,
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8 => 24,
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9 => 28,
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10 => 52
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];
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$currentNumbers = [];
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for ($i = 0; $i < count($levelsToGenerate); $i++) {
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$currentNumbers[$i] = $this->countWhere(["renderer" => $levelsToGenerate[$i]["renderer"], "difficulty" => 1000]);
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foreach ($levelsToGenerate as $renderer => $levelInfo) {
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$currentNumbers[$renderer] = $this->countWhere(["renderer" => $levelInfo["renderer"], "difficulty" => 1000]);
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}
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$renderers = array_keys($levelsToGenerate);
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$levelGenerated = 0;
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$currentIndex = count($levelsToGenerate) - 1;
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$currentIndex = 0;
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$words = [];
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do {
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// var_dump($levelsToGenerate);
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if ($currentIndex === 0 || $currentNumbers[$currentIndex] >= $currentNumbers[0] * $creationRation[$currentIndex]) {
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$currentIndex = ($currentIndex + 1) % count($levelsToGenerate);
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while ($currentIndex === 0 || $currentNumbers[$renderers[$currentIndex]] >= $currentNumbers[$renderers[0]] * $levelsToGenerate[$renderers[$currentIndex]]["creationRatio"]) {
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$currentIndex = ($currentIndex + 1) % count($renderers);
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if ($currentIndex === 0){
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break;
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}
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}
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$words[$levelsToGenerate[$renderers[$currentIndex]]["wordLength"]] = $words[$levelsToGenerate[$renderers[$currentIndex]]["wordLength"]] ?? $this->wordManager->findWordsForLength($levelsToGenerate[$renderers[$currentIndex]]["wordLength"]);
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$words[$levelsToGenerate[$currentIndex]["wordLength"]] = $words[$levelsToGenerate[$currentIndex]["wordLength"]] ?? $this->wordManager->findWordsForLength($levelsToGenerate[$currentIndex]["wordLength"]);
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$currentWords = $words[$levelsToGenerate[$renderers[$currentIndex]]["wordLength"]];
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$currentWords = $words[$levelsToGenerate[$currentIndex]["wordLength"]];
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$level = $this->generateLevelWithData($levelsToGenerate[$currentIndex], $currentWords);
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$level = $this->generateLevelWithData($levelsToGenerate[$renderers[$currentIndex]], $currentWords);
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if ($level) {
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$words[$levelsToGenerate[$currentIndex]["wordLength"]] = $currentWords;
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$words[$levelsToGenerate[$renderers[$currentIndex]]["wordLength"]] = $currentWords;
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$this->save($level, false);
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$levelGenerated++;
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$currentNumbers[$currentIndex]++;
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$currentNumbers[$renderers[$currentIndex]]++;
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} else {
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var_dump($renderers[$currentIndex]);
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break;
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}
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