Mind. 1/3 positionen sind rotiert bei der levelgeneration
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@ -118,7 +118,7 @@ class LevelManager extends StandardManager
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"numWords" => 4,
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"numPositions" => 15,
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"renderer" => 160,
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"difficulty" => function(){
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"difficulty" => function () {
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return 160;
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},
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],
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@ -128,7 +128,7 @@ class LevelManager extends StandardManager
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"numPositions" => 10,
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"renderer" => 120,
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"difficulty" => function () {
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return ((rand(1,100) <= 5)?140:120);
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return ((rand(1, 100) <= 5) ? 140 : 120);
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},
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],
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[
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@ -137,7 +137,7 @@ class LevelManager extends StandardManager
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"numPositions" => 21,
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"renderer" => 140,
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"difficulty" => function () {
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return ((rand(1,100) <= 5)?160:140);
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return ((rand(1, 100) <= 5) ? 160 : 140);
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},
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],
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[
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@ -146,7 +146,7 @@ class LevelManager extends StandardManager
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"numPositions" => 14,
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"renderer" => 100,
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"difficulty" => function () {
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return ((rand(1,100) <= 5)?120:100);
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return ((rand(1, 100) <= 5) ? 120 : 100);
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},
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],
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// [
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@ -198,9 +198,13 @@ class LevelManager extends StandardManager
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}
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$words[$levelsToGenerate[$currentIndex]["wordLength"]] = $currentWords;
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$positions = [];
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for ($i = 0; $i < $levelsToGenerate[$currentIndex]["numPositions"]; $i++) {
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$positions[] = rand(0, 3);
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}
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do {
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for ($i = 0; $i < $levelsToGenerate[$currentIndex]["numPositions"]; $i++) {
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$positions[] = rand(0, 3);
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}
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} while (count(array_filter($positions, function($position) {
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return $position == 0;
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}))/$levelsToGenerate[$currentIndex]["numPositions"] >= 0.67);
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$level = new Level();
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$level->setWords(json_encode($selectedWords));
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@ -217,7 +221,7 @@ class LevelManager extends StandardManager
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array_splice($levelsToGenerate, $currentIndex, 1);
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}
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} while (count($levelsToGenerate) > 0 );
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} while (count($levelsToGenerate) > 0);
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$this->emFlush();
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$this->wordManager->emFlush();
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